Jan 18, 2010, 03:12 PM // 15:12
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#1
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Krytan Explorer
Join Date: Feb 2009
Guild: your just a meatsheild to me
Profession: N/Mo
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Buff Deadly Paradox
In my opinion this skill should be an enchantment because it acts more like an enchantment then a stance
guildwiki definition of a stance is.
Stance: "A posture that provides an advantage in battle, either by protecting against attacks or improving your offensive."
guildwiki definition of an enchantment is.
An Enchantment is "A spell that causes a positive effect for a period of time.
so i belive deadly paradox should be buffed to change from stance to a enchantment i relize their is more important things developers can be working on but when the little things slip through the cracks and they try to fix them later they might be missed and this could be part of the next skill update.
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Jan 18, 2010, 03:34 PM // 15:34
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#2
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Desert Nomad
Join Date: Sep 2005
Location: Denmark
Guild: None
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How is this a buff rather than a change?
Also, wrong section.
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Jan 18, 2010, 03:49 PM // 15:49
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#3
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Jungle Guide
Join Date: Jun 2006
Location: Holland
Guild: [Uni]
Profession: Mo/
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no way, I love non casting time on DP
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Jan 18, 2010, 03:58 PM // 15:58
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#4
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Jungle Guide
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If it wasn't for the obvious Shadow Form combo no one would use this piece of crap skill. 15e stance that disables attack skills? No thanks. Don't even get me started on Assacasters.
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Jan 18, 2010, 04:06 PM // 16:06
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#5
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Lion's Arch Merchant
Join Date: Aug 2009
Location: Europe
Guild: Tom Son [TS]
Profession: E/
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It's a paradox after all.
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Jan 18, 2010, 04:07 PM // 16:07
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#6
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Desert Nomad
Join Date: Mar 2006
Guild: DPX
Profession: R/
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Well it would be a buff in the sense that you can use enchant last 20% on it, or any of the skills that make enchants last longer,but it would also be a nerf since it would be easier to remove as a enchantment.
The only reason you would want it changed from a stance to enchant really would be to use another stance.
Like...Shadow of Haste for some aggroing then teleporting back or Drunken Master for some increased movement speed,I cant really see why you would want it changed.There is only 4 skills that can end a stance,5 if you want to count Mark of Insecurity and theres a couple of dozen enchant removal skills and many more skills that are better when the foe is enchantend.
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Jan 18, 2010, 04:30 PM // 16:30
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#7
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Forge Runner
Join Date: Aug 2006
Location: Ontario, Canada
Guild: Catching Jellyfish With [소N트T ]
Profession: Me/Rt
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If it was an enchant it could get stripped before SF goes up!!!! oh no!!!!
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Jan 18, 2010, 04:34 PM // 16:34
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#8
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Wilds Pathfinder
Join Date: Nov 2007
Guild: Still looking
Profession: Rt/
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/notsigned- logic has no role in a videogame
Unless Sf is changed I'm not in favor in buffing any of it's skills
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Jan 18, 2010, 04:55 PM // 16:55
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#9
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Jungle Guide
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Please think and stop posting these useless,insignificant and highly illogical changes...
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Jan 18, 2010, 04:58 PM // 16:58
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#10
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Krytan Explorer
Join Date: Feb 2009
Guild: your just a meatsheild to me
Profession: N/Mo
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to those who think this will help SF thats the thing it wont it would effectivly kill it if a enchantment remover is in the area before shadow form was cast effectivly slowing down perma's and another interesting point is the disable of skills why not change to the disable of all non-assasin skills
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Jan 18, 2010, 05:20 PM // 17:20
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#11
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Krytan Explorer
Join Date: May 2008
Location: Aberdeen, Scotland
Guild: We Gat Dis [HRUU]
Profession: E/
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Quote:
Originally Posted by snowman relic
to those who think this will help SF thats the thing it wont it would effectivly kill it if a enchantment remover is in the area before shadow form was cast effectivly slowing down perma's and another interesting point is the disable of skills why not change to the disable of all non-assasin skills
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If an enemy was going to rip an enchantment (in this case DP) from a sin with SF up, im pretty sure they could just rip SF itself, your point is null and invalid
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Jan 18, 2010, 06:00 PM // 18:00
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#12
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Wilds Pathfinder
Join Date: Nov 2007
Guild: Still looking
Profession: Rt/
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Quote:
Originally Posted by snowman relic
another interesting point is the disable of skills why not change to the disable of all non-assasin skills
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Great idea! We could stop people from casting glyph of swiftness so they couldn't maintain SF!
...you're joking, right?
edit: this might work if it was 100% disable, otherwise it doesn't solve anything
Last edited by The Drunkard; Jan 18, 2010 at 06:05 PM // 18:05..
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Jan 18, 2010, 06:39 PM // 18:39
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#13
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Furnace Stoker
Join Date: Oct 2005
Location: Planet Earth, Sol system, Milky Way galaxy
Guild: [ban]
Profession: W/
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Quote:
Originally Posted by snowman relic
In my opinion this skill should be an enchantment because it acts more like an enchantment then a stance
guildwiki definition of a stance is.
Stance: "A posture that provides an advantage in battle, either by protecting against attacks or improving your offensive."
guildwiki definition of an enchantment is.
An Enchantment is "A spell that causes a positive effect for a period of time.
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Your reasoning is flawed. Deadly Paradox is not the only stance that behaves in this fashion by reducing recharge times.
http://wiki.guildwars.com/wiki/Mantra_of_Recovery
http://wiki.guildwars.com/wiki/Serpent%27s_Quickness
Guild Wars Wiki even has those two skills listed as related. Your use of the definitions of stances and enchantments is also invalid. Those definitions are generalizations of the skills they describe, but you are arguing that the skills should be changed because the definitions that players created to describe certain skill types in general conflict with a single specific skill. That is completely backwards. How does that even make sense?
Also, buff Deadly Paradox? Nice joke.
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Jan 18, 2010, 07:09 PM // 19:09
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#14
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Forge Runner
Join Date: Dec 2005
Guild: Super Fans Of Gaile [ban]
Profession: W/
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Deadly paradox is such a poorly designed skill. Either the entire deadly/shadow arts lines are going to be overpowered in conjunction with deadly paradox, or they the entire lines won't be useful without it. How is that skill, in any way beneficial for the game?
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Jan 18, 2010, 07:47 PM // 19:47
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#15
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Desert Nomad
Join Date: Oct 2007
Location: Farming for Nick gifts
Profession: R/
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Changing it from a stance to an enchantment is not a "buff"
In fact, it could become quite the opposite. There are alot more enchantment removal skills than stance removal, thus making it easier for enemies to remove it.
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Jan 18, 2010, 08:27 PM // 20:27
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#16
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Furnace Stoker
Join Date: Mar 2007
Guild: Our Crabs Know True [LOVE]
Profession: R/
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Lol.... someone would stand in aggro range of monsters without SF active? How would it be removeable since they would have SF up before aggroing monsters? Not aware of any use of SF where you aggro before casting it.
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Jan 18, 2010, 10:51 PM // 22:51
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#17
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Frost Gate Guardian
Join Date: Jan 2007
Profession: A/W
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if this becomes ench i smell shadow of haste gankers all around in pvp <3
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Jan 19, 2010, 12:12 AM // 00:12
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#18
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Forge Runner
Join Date: Sep 2007
Guild: Trinity of the Ascended [ToA]
Profession: A/
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I agree. Deadly Paradox, as well as most of the Deadly Arts and Shadow Arts lines are pathetically underpowered. If they take Shadow Form away, those two lines are pretty much pointless. I can't believe one or both of them wasn't on the update list for attribute lines that are underused.
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Jan 19, 2010, 12:23 AM // 00:23
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#19
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Wilds Pathfinder
Join Date: Jan 2007
Guild: Guardians of the Light
Profession: W/Mo
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If the only basis for the change is logic, than it's pointless. I would, however, like to see it change so that it would be more assassin friendly than it is right now. With its effect to disable attack skills there's not going to be anyone using this other than casters. So yeah, just make it more useful for assassins and less useful for casters.
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Jan 19, 2010, 12:44 AM // 00:44
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#20
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Ascalonian Squire
Join Date: Feb 2008
Guild: [OE]
Profession: R/
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The thing is, a change really isn't that logical within the game context. Serpents Quickness (a stance) has been around since the beginning, and it does a very similar thing to Deadly Paradox.
Also, you know the Guild Wiki definition has nothing to do with the Arena Net definition, right? I could go on right now and change the definition of stance to "something that makes your skills recharge faster," but that wouldn't mean anything.
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